![nba 2k14 ign nba 2k14 ign](http://4.bp.blogspot.com/-sFUpHkVKI2k/Utn18ojSooI/AAAAAAAABys/BrGwC8jftuw/s1600/022482.jpg)
Narrated by Daemon Hatfield.NBA 2K18 Graphics Comparison: Ni. Also available on Xbox One, Switch, and PC. NBA 2K11 Move & 3D Impressions (IGN) by Andrew on Sun Sep 19. Live isn't only guilty of that - 2k Sports is too but at least they appear to change each year in some relatively good capacity. NBA 2K18 reviewed by Chase Becotte on PlayStation 4. without a single variation to mix things up. Nothing disappoints me more than seeing the same animation again and again and again and again and again and again and again and again and again and again and again and again and again. There had better be more variation between running animations too, or in general - emphasis on animation categories that we'll see constantly in gameplay. Especially that awful sprinting animation the ball-handler used at full-speed. I suppose skipping 14 and going to 15 was good because it was almost a fresh experience from EA Sports, but I really would hate it if they reused almost all the animations from their last release. They also definitely need to do away with some of those recycled animations - I will probably by the game, but I don't want to feel remorse after playing it. 9 Ryan McCaffrey of IGN rated the game a 9.3 praising the gameplay saying, 'With just enough new features, and tighter-than-ever gameplay, NBA 2K14 tops its. The game has received generally favorable reviews, garnering an 85 out of 100 on review aggregation website Metacritic. They need to fix clipping with the Jerseys before release, but I didn't notice any clipping with the jackets on. NBA 2K14 is the successor toNBA 2K13 in the NBA 2K series. The game's looking pretty good, sounding pretty good, and appears to still be on the right track. That's very encouraging while NBA Live 15 was a big step up on NBA Live 14 in that regard, and once you got used to the foot planting and momentum the game did feel better yet again, there was still room for improvement. The other thing I'm hearing from people who have hands-on time with the game is that it's more responsive and whatnot, so even if there are some things that don't look so good, the game feels good in your hands.
#Nba 2k14 ign free
Very glad to see it on free throws, too in the absence of the old T-Meter or something new entirely, that's good to see. I'm liking that new shot meter, with more feedback on the optimal release point. At least this way, the jerseys will change in Dynasty. The faces are at a point where it's not a bad idea, but I still kind of like real photographs there. I'm kind of torn on using in-game faces as portraits. Definitely an improvement on NBA Live 16. Really liking the off-ball movement, players trying to get open, coming over to set screens, and getting into position. As with the animations, that's not to say there can't be further improvement, but I feel they're quite satisfactory at worst. Overall, I'm fine with the aesthetics and visual style. The hand-offs are looking good, and I liked that floater by Curry. As he simply stated, "Dribbles are taps, shots are holds." Soon I was feeling locked-in and, playing the Heat, able to do some very LeBron-like things both at the rim and out on the perimeter.- Definitely some familiar animations, a few that don't look so great, but also some really nice ones as well.
#Nba 2k14 ign series
Once I got some advice from longtime series director Rob Jones, the dribble-stick controls made a lot more sense.
![nba 2k14 ign nba 2k14 ign](https://assets1.ignimgs.com/vid/thumbnails/user/2013/10/17/caaas.jpg)
It's wild fun on fast breaks or for driving the lane and kicking out to a spot-up shooter behind the three-point line. IGN.com raves about NBA 2K14 scoring it a 9.3 and saying, NBA 2K14 is simply the best hoops sim Ive ever played. It turns out that holding LT (on Xbox 360) now triggers an assist pass based on whatever direction you nudge on the right stick. Like an idiot I immediately tried to figure it out on my own without heeding any instructions, and ended up throwing wild passes. Various inputs on the right thumbstick will allow you to pull off dribble moves or shots. Of course, it helps that the 2K team handed me the controller and said, "Go ahead, just play." Current-gen 2K14's big new addition is dribble controls. But then I only have to remind myself that this is a phenomenal hoops series for many years now - and it's only gotten better. I'll admit that it's difficult to get excited about the current-generation version of NBA 2K14 when the Xbox One and PlayStation 4 editions are looming just a month or so after the Xbox 360 and PlayStation 3 versions ship on October 1.